S.T.A.L.K.E.R.: Clear Sky Interview from Eurogamer
Eurogamer has a number of tasty morsels for fans of the S.T.A.L.K.E.R. game, and hopefuls of its prequel, Clear Sky. Their first piece is a two page interview with Oleg Yavorsky, GSC GameWorld’s PR director.Eurogamer: Are you dusting off some of those more ambitious ideas with Clear Sky?
Oleg Yavorsky: This time, I definitely think the player will see more of the randomised unpredictable world going on around them, simply because we’re making our NPCs smarter. We’ve developed the communication aspect with the player’s ability to go and ally with factions, receive rewards, and become part of their missions, so overall the game is closer to our original vision. But as long as it’s necessary to ensure players follow certain story elements, we’ll preserve those.Yavorsky also makes mention that the sales in North America were lacking for a few reasons. Particularly, he states that many just don’t care much about a disaster that took place in Russia. He also mentions how he believes NA players tend to favor more bright and flashy graphics in their games.
He also says that the first game suffered heavily from over-ambition. The biggest hurdle for the team was their ALife system in which they wished to have other NPC’s in direct competition with the player to the point that NPC’s would be able to beat the game before the player could.
You can find all of this and more in the Eurogamer interview with GSC GameWorld.
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