Qoetia Beta 4
Formerly known as “SuperCoop” (moment of silence), the newly named Qoetia beta 4 (and the peasants rejoice) takes the old crunchy goodness and mixes it with single and multiplayer modes to become a broader experience for classic Quakers. In other words, the new Qoetia Beta 4 has everything it had for co-op play, but now spreads the love to all the basic game modes! Here’s a look at some of the features. (Thanks Inside3D!)Player:
Alt-Fire: Enabled on all weapons, from the modest Tac-Lite on the shotgun to the perforators quad barreled hail of death, each weapon is equipped with a new fire mode to complement the original.
Added weapons and equipment: Blaster, Hand-Grenades, Surgi-Kit and Grapple Hook create new options and playing styles.
Rebalanced original weapons: The shotguns are slower but more powerful and nailguns have an armour piercing effect (75%) Ammo capacitys are 42 Shells, 250 Nails, 20 Rockets and 150 cells.
Tactical Mode: (teamplay 3 + 4) You can only carry two guns (one light one heavy) and each weapon has a limited clip which must be reloaded when it is empty. Surgi-Kits and grapples take the place of heavy weapons, and your armour type affects your speed. In effect a make-it up as you go along class system for enhanced teamplay.
Monsters:
Enhanced Monsters: More or less everything in the game has new attacks or other tricks up it’s sleeve.
Respawning Monsters: In coop 1, deathmatch 3 and nightmare skill the monsters will respawn.
Monster Powerups: Monsters are rewarded with a powerup (quad, pent or mega-health) for killing a player. Kill the monster and it drops the powerup. (Shamblers with quad-damage are nasty!)
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