Source Update: Pure Mode Released!
Finally, all of us fussy 'purists' can now rejoice! - CS Source 'Pure Mode' is now final.Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here.So, now servers can force textures, models, sounds, all sorts - to defaults.
This way, people can't put bright textures on player models, or use clear wall textures.
Here's all the changes:In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a “some bots” or “no bots” iconFixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0Fixed a server performance problem with queued packetsIncreased the maximum rate to 1 megabyteAdded a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTECheat protected many cvars and commandsRemoved cl_restrict_server_commands to prevent clients from being redirectedFixed user names reported as “unconnected” when greater than 32k players had connected to the serverFixed a client crash during authenticationFixed a crash when mashing the ~ key on disconnectFixed a bug with sv_minrate and sv_maxrate not applying properly on the clientFixed the free roaming camera in SourceTV demosFixed cl_language archiving itself and not updating correctly when the language changedFixed a voice recording bug that could cause voice dropoutsFixed a rare crash when spectating in Counter-Strike: SourceIt certainly looks like the boys and girls at Valve have been working hard!



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