Team Fortress 2 Update Released
Sorry, there is still no sign of the much awaited Gold Rush map. Aside from some fine tuning of the tournament feature, we do find out that they do give credit to the player who gets to snag the intelligence from the enemy base. This is regardless of whether they get to take the thing home or not.
Team Fortress 2
Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
Plugged an exploit where the server could send executable code to the client
Fix client crash on exit while processing game stats
Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps
Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as “GRAVEL PIT”
Hitting F4 while the tournament mode “Ready” countdown is active won’t automatically set a team to “Not Ready”
Fixed auto-screenshots not being taken at the end of the map during tournament mode
Fixed gates being closed during the pre-round time during tournament mode
Fixed GetDynamicBaseline crash
Fixed rare animation triggered sound crashAs always, restart your Steam client or launch the game to begin the updating process.
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