David Speyrer CVG Interview
The folks over at CVG had the chance to interview Episode 2 project leader David Speyrer. From the humble beginnings as a programmer, hired when Half-Life went gold in ‘98, Speyrer talks about the processes of getting Episode 2 out the door.
CVG: Did you always intend for Alyx to play such a major role?
Speyrer: Yeah. When she was created for Half-Life 2, she was designed as a focal character. But I think she really matured as a character in Ep One, which was when we really sat down and designed her. Alyx in HL2 was designed by the writing of her character - and she has a great character. She’s smart and charming and witty and tough and scrappy and all those things.If you wanna read the full interview, click here.
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