Team Fortress 2 update
Valve have released another update for Team Fortress 2.

This particular update focuses mainly some of the new Pyro weapons as well as fixing bugs involving the Spy class.
Changelog
Bullet() Fixed backburner’s flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changedBullet() Added back some damage falloff to the Pyro’s flamethrower. Not nearly as extreme as it was before the Pyro class packBullet() Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using themBullet() Fixed spy getting stuck in players after removing his disguiseBullet() Fixed spy stabbing and being able to go invisible instantlyBullet() Fixed spy disguised as enemy medic being able to spam voice commandsBullet() Fixed buffed health not decaying properly after being healed by a dispenserBullet() Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.Bullet() Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)Bullet() Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location
The update will be applied once you restart your Steam client. Bullet() Source:QuickJumpBullet() Related:Team Fortress 2 update releasedTeam Fortress 2: Pyro updates detailed

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