America’s Army: Special Forces patch v2.8.3.1 released
A new patch for the U.S. team-based multiplayer game, America’s Army: Special Forces, patch version number 2.8.3.1. The new update includes a few minor issues and is available now for download at ClanBase.

America’s Army: Special Forces patch v2.8.3.1 includes:
New Features: +New Features: -
Force class
We have enabled Global Forceclassing (FC) on honor bearing servers. Individual FC can still be used but not on honor servers. Using a Global FC on everyone levels the playing field for all. When using Global FC, honor is accrued at less than normal rates due to the fact that old maps were created with specific weapon loadouts in mind. Forceclassed Servers will show up in MBS with an (FC) preceding their name for easy identification.
Usernames
Spaces in user account names are no longer permitted. If you have an old account with a space it has been replaced with an underscore character (_) or in the case of conflicts a number. You should have received an email to your address of record indicating the change. All of your other account information was retained.
Ban system
Ban system again supports banning by IP, MAC, or Name/PBGUID (for PB servers banning by NAME will result in a PBGUID ban instead of a name ban). Ban system now supports console commands to list ban lists in sets of 20 (or so) to allow “scrolling” through the list to locate banned players. The Admin Command Post only supports showing the first 100 ban entries but now has a wider list to show all the ban details. The Banning system was rewritten and includes the preliminary ability to download a ban list from a web server on game server startup.
The following INI section can be added to support this:
[Engine.BanManagement] BanListMasterServer=www.somedomain.com BanListWebPath=/AA2831BanList
This will cause the game server to try to retrieve the “BanList.status” file from the web server using the URL: www.somedomain.com/AA2831BanList/BanList.status (using the example above) which will be compared to the local version to see if the ban list file version matches.
The BanList.status file contains the following lines:
AABanListMasterServer Version= MD5=
If the version does not match (regardless as to whether it’s newer or older) the remote BanList.txt file is downloaded from the web server. It is not recommended to use this for large ban lists. It is anticipated this ban list management system will be expanded in future versions of America’s Army.
Player admins
Player Admin support has been rewritten to require player administrators to have passwords. The new AASM provides support for creating the appropriate format PlayerAdmin entries. For those wishing to manually edit their INI file the PlayerAdmin setting is now in the format “PlayerAdmin=, ” (e.g. “PlayerAdmin=Bob,mysecretpassword”). Player Admins wanting to join the server must join the server using either the MBS browser and right-clicking on the server name (with it selected) and choosing “Join As Player Admin” or by joining via the console using this format “open ?PAPassword=” (e.g. “open 192.168.0.1?PAPassword=mysecretpassword”).
You must have logged into your account in order to use this functionality on any official or authorized server.
Fixed Issues: +Fixed Issues: -
NOTE: This list only includes bugs present in v2.8.3 that have been fixed. Certain security/exploit fixes have been purposely excluded from this list.
Mission specificBullet()SF Snakeplain: Were unable to use Javelin in the second 18Z slot until weapon is dropped.
Bullet()SF Snakeplain: A crash related to the Javelin destroying an enemy vehicle has been fixed.
Bullet()SF Floodgate: Player spawns were spawning in with the wrong team.
Bullet()SF Floodgate: Player spawn was able to get into unintended area.
Admin commands
Bullet()Banning a player who has spaces in their name did not work properly.
Mission editor
Bullet()The “Save As” menu function was not available.
General Issues
Bullet()Round timer was very small in spectate mode and blocked by text.
Bullet()Console was deleting messages randomly.
Bullet()Weapon FOV was incorrect after weapon swap.
Bullet()Fixed an issue where switching to a grenade while zoomed could result in an unresponsive weapon.
Linux server
Bullet()Fixed an issue in the linux server related to the chat log pathing.
Exploits fixed
Bullet()Player was able to remove most recoil from a weapon by going scoped and sprinting at the same time.
Known Editor Issues: +Known Editor Issues: -
White/missing viewports
Bullet() When the Editor is launched, the viewports will appear to be missing or all white. To resolve this issue simply go to “View > Viewports > Configure …”, select one of the options and click OK.
Brightness/Gamma
Bullet() When the Editor is launched the brightness/gamma will be increased. Adjustments to the gamma can be made in “View > Gamma Options”.
Unable to select any map objects (static meshes, brushes, etc) using right or left mouse click
Bullet()Occurs due to Anti-Aliasing and/or Anisotropic Filtering being enabled. Disabling these settings has been shown to resolve the problem.
NOTE: This issue is specific to systems with ATI graphics cards.
Dual Monitor Setup: Unable to move the Editor from one monitor to the other
Bullet()To resolve this issue, click the View menu and uncheck “Automatically reposition windows”.
NOTE: This issue is specific to systems with ATI graphics cards.
You can download patch v2.8.3.1 from the ClanBase FTP.
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