Due some reorganisation in the CS: Source Crew, Fazer decided to open some positions to become part of his CS:S crew.We opened 4 positions to become part of our CS: Source crew. If you want to be responsible for the quality/coverage of CS:S Ladders/Cups, and you have the time & motivation for it, then do […]
Updates for the Source SDK package have been released. The changes are as follows: EnhancementsParticle Editor, Material Editor, and Commentary Editor are now included in the Source SDK Updated SDK source code for Orange Box mods Added example particle system files to SDK contentBug FixesUpdated Linux binaries and makefiles for dedicated servers and server plugins […]
The folks over at Firearms: Source are continuing to make strong progress with their Firearms rebirth on the Source engine. Lots of polishing touches are now being added to the game to make FA:S as graphically pleasing as possible, and with a further growing development team, the mod continues to be enhanced.
With proper permission in place, Splash Damage has released the map source files to the original Wolfenstein Enemy Territory maps for use by the community at large! The map files can also be used, with some tweaking, as the basis for new QUAKE Wars maps! Here’s the word: We are happy to announce that we […]
WillsAM has informed us that Jailbreak Source is now at version 0.4.1 and offers up a handful of fixes and new goodies to enjoy. New dynamic scoring, awarded points based on targets points Woodneck re-balanced and updated Grenade Exploit FIXED Auto Weapon Switch now optional New radio macros: “IZaNaGI! Cover Me!” New and updated sounds […]
A new beta for the Source SDK has been released. The beta includes the following changes: EnhancementsParticle Editor, Material Editor, and Commentary Editor are now included in the Source SDK Updated SDK source code for Orange Box mods Added example particle system files to SDK contentBug FixesUpdated Linux binaries and makefiles for dedicated servers and […]
A spectacular update was just rolled out for the DoD: Source BETA tonight. Added Steamworks stats New team identifier icons as rewards for completing achievements - 1 per class achievement, and 1 for completing all achievements Added cvar dod_friendlyfiresafezone - units around the player where they will do no direct damage on FF on servers […]
The Firearms: Source team have marked Memorial Day (yesterday) with a status report on their progress. Amongst other things they’ve uploaded a number of new screenshots showing off their latest alpha build (0129).
Updates to both the Steam client and for the Day of Defeat: Source BETA.Steam Client Enabled ClearType fonts if they are enabled in Windows Improved in-game status and play time tracking for games with launcher apps Improved in-game overlay input handling in a variety of games that previously did not capture or block keyboard input […]
Firearms: Source came out with a Memorial Day media update for its fans yesterday.Updates to Rubble, Forest, Durandal and Juarez have been made based on observations from large-scale gameplay testing, and weapons continue to be tweaked. Speaking of weapons, we’ve hit a milestone; the 33rd weapon went into the game a few builds ago and […]