The past two days have brought two updates from Valve: one for Team Fortress 2 and the other for the Steam Client. One point of note in the list of changes for the TF2 update is that the health bonus that previously came packaged with the unlockable backburner has been removed. Also, from now on […]
Despite web and financial setbacks being faced, the Dystopia team is working hard on version 1.2 of their cyber-punk Source modification. To celebrate their strong progress and the amazing community support they’ve received, they’ve released a major slew of media ? much of which comes from community members who’ve contributed money for the Dystopia cause. […]
The Fistful of Frags team have released a small update for servers, Beta 1.51. Download links are included in the update post on the website. If you haven’t tried the latest version of the mod yet, you can download the client over on FilePlanet. Here’s the change log: Fistful of Frags Beta 1.51 Server UpdateObjective […]
And lo, Valve didst update the Steam client, and the change log was good. And they left instructions to click on “Check for Steam client updates…” in the file menu to recieve the update. And so we all did. SteamImproved cache defragmenter to both defragment at the OS level and internal files Improved defrag progress […]
Updates for the Source SDK package have been released. The changes are as follows: EnhancementsParticle Editor, Material Editor, and Commentary Editor are now included in the Source SDK Updated SDK source code for Orange Box mods Added example particle system files to SDK contentBug FixesUpdated Linux binaries and makefiles for dedicated servers and server plugins […]
An update has been made available for Garry’s Mod, numbered 44, containing a number of bug fixes, a solution to snapshot overlow problems which will make the mod less bandwidth intensive, and a change to allow modders to make and use their own particle effects. Here’s the (somewhat cryptic to the less tech savvy) change […]
The Zero Barrier project for Quake 4 has updated their page with a progress update on the state of the mod! Here’s a list of some of the highlights that the project will bring, and be ready for new screenshots and video in the coming week. Fully Custom characters w/motion capture animations Four […]
The vehicular combat modification Die in Pain, Rest in Peace is working hard at growing their modification into something epic, and as such have released some new media showcasing a new gameplay mode (Uranium Run) on the City map, the largest DIPRIP map to date.
Valve have released another update for Team Fortress 2.
The folks over at Firearms: Source are continuing to make strong progress with their Firearms rebirth on the Source engine. Lots of polishing touches are now being added to the game to make FA:S as graphically pleasing as possible, and with a further growing development team, the mod continues to be enhanced.